There is no problem here and allowing this mod or any other mod to overwrite them in your current installation will not cause issues because the files should be identical. Removed unintentional edit to Karinda horse. How to uninstall Immersive Horses: Remove all of the mod's files and start a new game. If you find or steal a temporary horse and you want to keep it then you must first ride the horse to a suitably different location and then dismount it there to gain ownership.
Reduced trample cloak effect radius from 7. Thanks for all of the helpful information. Added display of the horse's current location to the horse stats screen home location is also displayed. .
Lowered trotting SpeedMult from 60 to 50 for the hotkey script. Fixed vanilla bug - forcibly prevent physics derpage when the player's mounted horse dies not a full fix. Tweaked all horse stats and reduced the scale of horses from 1. A dark horse so to speak. The fast Dismount script was improved to prevent the running on horseback glitch.
The herd follow and summon commands now trigger the horn blowing animation used in the civil war. The five horses sold at the stables are now unique and have names: Queen Alfsigr, Cinnamon, Halifax, Griselda, Winnie. Muffle is only available on boots, which kind of makes sense , is too limited for my tastes. Immersive Horses are able to gallop faster and much farther than vanilla horses but they will also need to rest for a reasonable period of time before they can do it again.
Fixed incorrect speed on horses in the opening scene at Helgen again. Fixed bug with Horses Stolen stat counting every steal alarm sent out on a stolen horse. Wild stallions are only meant for temporary transportation. Added an optional installation option for the louder horse Whistle sound found by longnight83. Horse SpeedMult is now always restored to normal when the player dismounts.
Fixed issue where horses were getting removed from the horse list menu in improper situations. Increased horse stamina needed for jumping from 5 to 10. Many horses in the game are temporary encounters which means they can not be owned unless they are made permanent through adoption. You'll also need the dependencies for each of those mods too.
The Horses Owned game stat now increments after claiming a stolen horse and decrements when an owned horse dies. Removed My Personal Steed feature in favour of just tracking the last ridden horse. Replaced calls to SetFactionRank with custom ResetFactionRank to avoid weird bugs. Tweaked various breed stats in the Immersive Horses. Not having enough magicka will trigger the failure sound and message.
Simply add your newly purchased or crafted item to your horse's inventory and your horse will equip it and wear it just like a follower would. Try this for a quick one: You also have the requirements, yes? The Whistle mod is no longer necessary. Removed horse name from the 'ride' option in the menu text. Fixed Last Horse Always Fast Travels option removed erroneous call to SetPlayersLastRiddenHorse.
Fixed vanilla bug where the Whiterun stables horse was based on EncHorseSaddledBlack, not WhiterunPlayerHorse. Bethesda Game Studios for creating Skyrim. Added a lesser power that can be used to give a horse to a follower, adopt a temporary horse, or change horse ownership. I remember a mod that allowed you to interact with a horse without automatically mounting it, instead you got a choice of mounting it or interacting talking to it, and in doing so combined with other various mods you could have sex with it. I'm having a problem with not getting any erect creature penises.